Aug 30, 2007, 05:25 AM // 05:25
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#1
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Frost Gate Guardian
Join Date: Jun 2007
Location: Virginia
Guild: NINE
Profession: R/E
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new to a warrior help wiht build please
ok well i just strated a warrior and its now lvl 6
and i came to these forums and looked at the common builds and i saw this one...
PvE Tank
Warrior/Monk
Swordsmanship 12, +1 Rune, +1 Hat
Tactics 10, +1 Rune
Healing 8
Sever Artery
Gash
Galrath Slash
Bonetti's Defense
Watch Yourself!
Healing Hands
Mending
Restore Life
how effective is it? and please make any changes to it that will help me but i only have prohphesies so i cant use many skills
also were should i train..im in old ascalon
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Aug 30, 2007, 05:49 AM // 05:49
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#2
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Sever Artery
Gash
Galrath Slash
Final Thrust
Watch Yourself!
For Great Justice!
Healing Signet
Resurrection Signet
You need to get the other expansions and unlock ALL warrior skills and elites.
Then watch some GvG matches with warriors in them. Figure out their bar.
Copy it.
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Aug 30, 2007, 06:51 AM // 06:51
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#3
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by magi of the light
and i came to these forums and looked at the common builds and i saw this one...
PvE Tank
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Don't even think about it.
Healing Prayers suck.
And you need the other games... Dragon Slash (Factions) and Flail (Nightfall) own PvE.
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Aug 30, 2007, 07:45 AM // 07:45
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#5
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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That's a pretty classic build in Guild Wars. For PvE it works...I guess...but there's better ways. The build YunSooJin posted would work a lot better, and you'll have access to those skills way sooner than you'll find Healing Hands. As a Warrior, your builds should concentrate on preventing damage, not healing it. That's why we have Monks.
Quote:
Originally Posted by magi of the light
also were should i train..im in old ascalon
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Just find and finish as many quests as you can. Explore a bit and look for nearby towns, there will be quests to do there, too.
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Aug 30, 2007, 10:28 PM // 22:28
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#6
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Stormlord Alex
Don't even think about it.
Healing Prayers suck.
And you need the other games... Dragon Slash (Factions) and Flail (Nightfall) own PvE.
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You won't need all of those other campaigns as all of the elites are in Eye of the North.That is why they didn't include any more skills more balancing.You say you play pve only if so go with Final Thrust or Bulls Charge or you can use Charge.
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Aug 31, 2007, 12:50 AM // 00:50
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#7
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Wilds Pathfinder
Join Date: Jun 2005
Location: 功夫之王
Profession: N/
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Don't overstress getting the other campaigns. While there are some great skills you can play just fine w/only Prophecies. Don't worry about specific builds at first(you wont have them available yet). In PvE your role is melee damage and tanking. Tanking is no longer the primary purpose so much(exceptions like UW and DoA of course). I mention this because running all tanking skills is not going to be effective. At level 6 you are quite away from Elite skills so don't worry too much about them at this point.
Two things should always be on your bar..Heal Signet adn a Rez skill. Rebirth is optimal but any will work.
That leaves you with 6 skill slots to use.
Since you are a melee damage dealer you will need to stay in melee range. In PvE running enemies are not as big a deal as in PvP where your target WILL run from you. This means that a speed buff of some kind is required in PvP and still pretty effective in PvE. Prophecies has Sprint and Rush availabe to you if I recall right. So that effectively reduces you to 5 skill slots.
The mix you choose for the other 5 should depend on the area and team your with. If you have a healer with you, you shouldn't need extra healing. If you are in an area with mobs that don't bleed, don't bring Sever Artery for example.
I don't recall what all skills are available to you at your point in the campaign so I don't want to give a specific skill build. Have fun playing and try all the weapon lines. Early on your weapons are limited but I think it's worth it to try them all. I would recommend 2-3 attack skills and probably a defensive stance or two with the remaining slots.
Good Luck and Have Fun.
/end rant
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Aug 31, 2007, 04:59 AM // 04:59
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#8
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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If you only have prophecies, I'd strongly recommend not using a sword. Prophecies sword elites suck, and as a player who already as a tendency to use sucky tanking skills, you'll be tempted to use riposte, which sucks.
That build will work, sort of, but you'd be a lot better of with something that can actually do damage. I also guarantee you that people will make fun of you if they see you cast mending.
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Aug 31, 2007, 06:52 AM // 06:52
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#9
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Frost Gate Guardian
Join Date: Jun 2007
Location: Virginia
Guild: NINE
Profession: R/E
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great news im almost lvl 11 now
any new tips lol?
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Aug 31, 2007, 09:59 PM // 21:59
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#10
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Ah, a shining Knight [that we've all seen before and I'm too tired to look at *cough] with a SWORD!
"I like shiny swords..." - Fighter
Anyways, tanking skills like Riposte and Deadly Riposte are AWESOME [IF YOU ARE ALONE OK!]
Duelist Warriors are the best at soloing due to moves such as these. What makes sword so effective is that it does NOT need an elite to spike you to high heavens. [Final Thrust! come on! 80+ damage and <50% hp? One combo and Deep wound will do it]
16 in your weapon. You'll lose hp sure, but that's what Runes and Fortitude and Shield upgrades are for.
You're thinking pve so I'll talk in PvE
Get Flurry. Frenzy can get you killed unless your foes are focusing on someone else [which is bad since everyone else is softer than you]
Watch Yourself + 9 tactics = a party that can live 33% longer or so... DEFINITELY good.
You're half Monk, you're better off using protection skills like Mend Ailment. You don't need down and out HEALING skills to live. Guardian + Healing Signet should be fine for your heal.
Personally, Smite Hex and Strength of Honor and Rebirth on a W/Mo is good stuff.
Smite W/Mos earn respect. Healing W/Mos earn spit-takes...
Good luck on your PvE warrior!
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Aug 31, 2007, 10:43 PM // 22:43
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#11
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Do what this person says.
Quote:
Originally Posted by Kern Wolf
To the OP:
My words are based on you playing PvE.....
Ignore your guild in this case, and roll your warrior.
Play him/her--do NOT have people run/power level you (IMO, that's where the largest majority of absolutely crappy warriors come from. Yeah, they may be level 20, and yeah they may have "leet" gear, but those people who had their butts run all over the map can't fight worth a damn. They are easy to spot).
IMO, start in Prophecies, and fight your way through the whole chapter.
Whatever your secondary profession is, don't ignore the skills for it, but dont load your skillbar with skills from it--if you want to use skills from your secondary profession, use, at most, 2 skills at any one time.
Find the weapon you enjoy using the most (I prefer swords 1st, then axes, then hammers), and make sure you get EVERY skill for it (elites, as well as those you can quest for/buy). IMO, warriors rely on their armor more than any other profession, so figure out a style of melee fighting that you like to do, and equip your warrior appropriately. Keep your eye out for good weapon drops, with good mods (dont be afraid to use collector gear, and mod those when you can).
Also, at the same time, make sure you're getting all possible skills for your secondary profession (because while I say put no more than 2 second prof skills in your skillbar, the more skills you have for that profession, the more you can experiment with your build a bit.)
Contrary to popular belief, strength is NOT a crappy attribute line--that pile of garbage comes from those who have NO business rolling a warrior. To try and explain that to those people who disparage warriors is a waste of time--if you play your warrior through, you'll find out what I mean.
Try to group with no people until you hit the desert (or at least the 3 missions you need to ascend). During that time, learn how to kite, learn what aggroing is, and learn when it is time to hit and run. By that time, you should have the basics down cold.
When you've gotten to Droknars, get the best armor you can, rune it up, and finish the chapter (by this time, your reliance on people will be your choice--you should be able to finish the chapter with henches. Dont get carried away trying to do 2-3 missions at a time, because using henches can be a bit draining, but that's the price you pay for learning how to play the warrior the right way--IMHO).
My main char is a W/E..I've played him through all three chapters. I didn't group with people until the last few missions in each chapter. I get a lot of compliments on my build as an Obsidian Flesh tank in fow--that is, when I'm not telling casters to stay the hell out of my aggro for at least 10 seconds...
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